CHU are a familiar sight in construction sites, remote areas, and military installations due to their ease of establishing locations. This is mainly attributed to these containers’ prefabricated and robust nature, as most are already furnished to the specifications and the ease of transport via plane and ground vehicles.
While CHU is modular, given that numerous variants exist aside from housing units, the idea for the project came from the game Subnautica. While I haven’t personally played the game, I have watched several videos of gameplay. Though the exploration of a water planet teeming with alien life is intriguing, what captivated me personally was the base building. Excluding the fact that every building can be built with a handheld device and high-tech reasoning, Subnautica had a more in-depth base building mechanic than anticipated. Each module is built with empty interiors that allow its purpose and decoration to the player’s content. While the first building may act as a small shelter from the harsh environment, it can later be expanded with additional and dedicated rooms ranging from bedrooms or a motor pool to store aquatic vehicles.
Regarding incorporating the dynamic aspect, one criteria for this project, the current plan is to animate the container unfurl into a more extensive and usable structure. The idea stemmed from the animations in the RTS game Halo Wars 2 and Command & Conquer: Kane’s Wrath.
While the decision to make a hexagonal-shaped container instead of a simple rectangular one was mainly derived from utilizing a unique shape, it primarily stemmed from the representation of the troop compartment used by V-35 Ox Transports employed by GDI in the Command & Conquer series.
Given that April 22 is the due date for the project, it translates to about 6 weeks to complete the project. With this in mind, along with having things done weekly, I divided up the processes I plan to undergo, which could certainly be subject to change.
Starting March 11, the first week will consist of me gaining inspiration from other creative media (video games, movies, other works, etc.). While I already have many references, it wouldn’t hurt to obtain more. The second week will be dedicated to modeling all the assets. Aside from the container itself, I will need to make and incorporate other objects like solar panels, antennas, and other things for the interior. The third week adds details about the assets, such as rivets, wear and tear, etc. The small details that will make the model pop out. The fourth week entails coloring all assets and UV Wrapping, bringing 2D images, and putting them into 3D models. The fifth week will incorporate the dynamic aspect of the project by animating the container, unfurling it, and setting it up. The final week will be spent processing, rendering, and ironing out any remaining issues with the project.
Of course, all this is susceptible to change. After all, I’m still learning Blender. My only experience with the program is a dozen or so tutorials online and random small projects that I’ve started and definitely haven’t completed. Additionally, this project will require me to plan, model, and finalize everything from the ground up instead of following a guide, so it’ll be a learning experience.
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4 Comments. Leave new
Hi Vincent, I like the utalitarian aethetic you are using for the containter and find the background to your inspiration interesting. I was wondering if you were interested in the design of buildings before this project?
Yeah, the sources of inspiration were a bit everywhere but it’s the truth. Honestly, I didn’t have the same amount of appreciation of the building designs prior to this project.
Hey Vincent, this looks really cool! I have used blender for personal projects before and found it pretty difficult to learn, but this project sounds like a great way to expand your skills. I never played subnautica, but I always thought it had a neat aesthetic and I think it’s cool that your project is inspired by the game.
Admittedly, it was difficult getting into Blender but now I’d spent hours on it without thinking. Subnautica was a game that I more engrossed in the base building than the exploration from all the videos on YouTube, which inspired some aspects of the project.