What I’m Going to Make

I’m going to make a Lego Generative Art Web App. It’ll be a little application that rubs on a web browser, and it will allow users to create their own procedural environments. Each environment is unique; no two environments are the same, and that’s because of the nature of generative art. Users will be able to initialize their environment, randomize it, move it around, and edit the density and kinds of other random objects that appear in the environment. All of the terrain and objects will be made of Legos; their simplicity accentuates the aesthetic I’m going for, in which I focus more on the Shibui aspect of it, which means beautiful but not flashy. As they say, there is beauty in simplicity.

I was inspired by Shunsuke Takawo and his Tiny Sketches generative art; I liked how geometric they are, emphasizing on cubes. Originally, it reminded me of Minecraft because that game also uses procedural techniques to generate patterns or terrains with voxels (3D pixels or cubes, basically), Shunsuke’s Tiny Sketches series and Minecraft terrains have some visual similarities.

How I’m Going to Make It

Here’s my planned timeline graphic:
Timeline

Since this is a web app, all of it will be done on my computer, all with Unity (game engine) and coding in C#. Any 3D objects (literally every Lego piece featured in the app) will be found online through sites like Sketchfab, GrabCAD, etc.
Here is a link to a video of what I have so far.

Here is a link to a video of my presentation.

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