My top five constrains are:
- Integration of sensors, motors and fabric how far it can be pretty and functional.
- Aesthetic – what is my genre? do I belong to one, is it fine if I don’t or should I start looking for one to identify with?
- We talked in class today about the fine line in human embodiment between being attractive or creepy so that got me thinking that this might actually impose a constrain on my project.
- Sensor – means bigger size project and more complex sensor (e.g. motion).
- Creativity – where me as an engineer and designer come in
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It’s interesting how your constraints are evenly divided between the technical aspects and aesthetics. And then in the middle you have the uncanny valley concept as a benchmark for making something that is humanistic and technically compelling yet not unsettling. I think your approach is a good way to balance design intent.